the game has potential, but one big issue I have is than the tf are a bit unpredictable, by this I mean than you can't guess what it will do just by looking at the ingredients, why if I mix the purple solution with the orange one it will turn someone into a girl with orange haire? but if it's with a red one it turn them into pixies? I think a big part of the fun of the game could be try to get the tf wanted by mixing the ingredients with logic. Like for exemple mix the beast solution with the infernal one to get a hellhound or something like that.
I think in that direction give some names would be excellent, like a name for the ingredients and the form after transformation.
I also seen some bugs :
- I can be in 3rd person view, I think it's because I've an european keybords
- some time if you take of manually an ingredient from the mixing bar, the game consider it's still here and I've to use the basket to clear it.
I think this game can become amazing, good luck in your work!
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Thanks for the feedback!
I'll add those bugs and ideas to my backlog. A lot of inspiration behind random ingredient mixing comes from early newgrounds flash games and potion mixing games in general, this project started out as such as well, however as it evolved the potion system stayed behind. I guess the only new spin is the modifiers panel.
After hearing out the community suggestions, I see the need for something fresh, but I also need the system to be as easy as just mixing 2 ingredients which could prove challenging and require testing but that's what early access is for :3