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For me it is a really good experience, difficulty is on point, since it is a rage game it shouldn't be forgiving, what you want to do though is add a mechanic like Bred and Fred has for checkpoints or make specific checkpoints through the game so the player won't lose his progress. Basic way to implement it is through difficulty in options, player has the option to have 0/10/20/Unlimited checkpoints and you let him put where he wants. Physics seemed good to me didn't experience any bug i think. About the graphics i think it needs polishing and a bit more consistency, the environments don't  always blend well.
In addition had some issues with screen freezing, probably not good optimization but nothing huge to impact the game-play.
Will try to finish it though haven't made it to the end yet!

Hey, thanks a lot for the feedback!

I’m glad you’re enjoying the difficulty, it’s great to hear it! I’ll definitely think about adding a difficulty system with customizable checkpoints. It could be really useful.

About the environments not blending well, could you explain a bit more? Do you mean the graphic style or something else? Some of that is intentional because it ties into the lore, things like time and space being messed up, with floating objects, strange events, and a messed up past and future.

As for the screen freezing, did this happened in the web version? If so, it's a known issue, it happens when a new sound plays for the first time because the way it works in the web and I didn't take it into account. Since the web version is just for gathering feedback, I didn’t optimize it, but this shouldn't be a problem in the android/windows version.

Thanks again for playing! Let me know if you have more thoughts.

About the blending it is about edges mostly for me not being visible enough due to the 2.5D world making it extra difficult some times the environmental graphics are fine only need polishing just to be more visually appealing mostly. Played the web version so it is what you said, hope to see more from you!