This was my favorite of the games I've played so far.
I feel like there's a third ending I didn't find with a larger section - I found two and glanced that there was a third path.
The obvious path - picking up all of the pearls - was just a masterclass in how to use link-based systems for place-based narratives. I loved how the player picks up the pearls and the detail in the macabre scene.
The other obvious path - not picking up any of the pearls - felt a bit more limited though I didn't do as deep a reading of it.
The less obvious one - picking up some of the pearls but not all - was one I didn't explore.
The interface was a joy (though i hear you about the color-based navigation/differentiation - curious if you find a good solution!). Each description was gleefully written. And even just as a single scene I think it would have worked, but then to have an second scene was a depth that I didn't expect.