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(+2)

This was my favorite of the games I've played so far.

I feel like there's a third ending I didn't find with a larger section - I found two and glanced that there was a third path.

The obvious path - picking up all of the pearls - was just a masterclass in how to use link-based systems for place-based narratives. I loved how the player picks up the pearls and the detail in the macabre scene.

The other obvious path - not picking up any of the pearls - felt a bit more limited though I didn't do as deep a reading of it.

The less obvious one - picking up some of the pearls but not all - was one I didn't explore.

The interface was a joy (though i hear you about the color-based navigation/differentiation - curious if you find a good solution!). Each description was gleefully written. And even just as a single scene I think it would have worked, but then to have an second scene was a depth that I didn't expect.

(+1)

Thank you so much for your kind comments! (Also, there are actually four endings in all.)

Oooh I only found the three ferkung mentioned, going to have to revisit!

(+1)

Do the variations on the 'some pearls' ending count as separate or all one? Hmm, I feel like the window passage is significant, but I'm not sure how...

(+2)

One ending has slight variations in flavor text, but is fundamentally the same ending.

There are two "some pearls" endings and an environmental clue about which one you're headed for.

The window will do something interesting if you visit it at the right time.

Thanks... I shall experiment!