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(4 edits)

Update as of 27 January: 

- Multiplayer is implemented.


- Arena is implemented. You can fight endless waves of monsters.

- New damage types. (Fire,  cold, lightning, chaos, physical). I plan to add more. Maybe Wind and some others as well to create skill diversity.

- Different Monsters deal different types of damage.

- New modifiers on all items.

- New skills

- Prototype for class system. (You can see friend character has different clothes, they are a different class.)

- Items in Inventory can be dropped to the ground. (If playing online, your friends can take them.)

- In online version, monsters have higher health, for each person in the session. Their droprate is increased but they drop different items for each player. You can trade by dropping items on the ground.