Over the past couple of days, we have been working hard to fix issues and polish the game. We're proud the announce that, as of today, the early access is live!
https://silverflygames.itch.io/star-of-grandia-rpg
Silverfly Games
Creator of
Recent community posts
Update as of 27 January:
- Multiplayer is implemented.
- Arena is implemented. You can fight endless waves of monsters.
- New damage types. (Fire, cold, lightning, chaos, physical). I plan to add more. Maybe Wind and some others as well to create skill diversity.
- Different Monsters deal different types of damage.
- New modifiers on all items.
- New skills
- Prototype for class system. (You can see friend character has different clothes, they are a different class.)
- Items in Inventory can be dropped to the ground. (If playing online, your friends can take them.)
- In online version, monsters have higher health, for each person in the session. Their droprate is increased but they drop different items for each player. You can trade by dropping items on the ground.
Hi!
Welcome to Star of Grandia.
For the past few weeks I've been working on a 2D ARPG game and I'm very excited to show the community the progress I have made.
The game is very heavily inspired from classics like Diablo and Path of Exile, so if you ever played those games, the mechanics will feel really familiar.
Edit: We had a lot of pictures here but they were from an old version, so it's best to check our live page for the most recent pictures: https://silverflygames.itch.io/star-of-grandia-rpg
ETA: February 10, 2025 - Early access released.
Thank you for reading. :)
Ps. If you are interested in testing and giving feedback, feel free to contact me through private messages. I'm looking for some genuine feedback, to make sure the balance of the game feels smooth, progression feels smooth and drop rates are good etc.