Hoo, it's almost the final day.
I'll be frank, I don't even read back while I type these late at night, so apologies for the pretzel-knots in my grammar.
I've completed the art for the menu/intro, yet I have the gameplay intro and ending cutscene left to go.
I started putting in sound effects but probably would need to change them. Most of the game play has been done, and now I just need to wrap things up with music and art.
O, music. Lemme spill a few beans here.
I used to have a track years ago where I had a few simple arpeggios, but you could reverse them and the song wouldn't sound completely like demon-speak.
https://www.youtube.com/watch?v=B8beX8zoFQo here we go, so with a game where the player jumps into dimensional holes to flip the world's contrast back and forth, I'd thought it would be cute to have the music get reversed in the negative world.
Firstly, I repeated this song in FL studio, but the arpeggios weren't gonna cut it.
I looked around to find some palindromic chord progressions. The melody I wrote didn't end up completely recognizable in my opinion, so I wrote in a last verse that plays the melody in a reversed order. I'd love to improve this some other time, but with just a day left, I should think of my priorities.
ToDo
- Gameplay intro
- Intro music
- Boss music
- Ending cutscene and music
As mentioned before, I'm treating this like a chapter ending because I may not be able to work on independent projects for a while. So after this is done, I want to share my small journey I had over my previous projects.
Have fun yall!