When you tell the player don’t do something, player tend to try it. However, in some cases I see no consequences of doing the opposite (Don’t push the cube but the cube cannot be moved at all, don’t jump on the button but walking on the button does not do anything). “Don’t touch the spike” may be redundant since spikes are common elements in game and players know that. These parts of design can be improved to make the game more interesting.
2nd & 3rd level, the settings button is not working. And I pushed the cube to the wall and cannot get it out. In such a case, a restart button or a shortcut key would be great.
The main interface is 10/10, the font and design is really good. Background music and sound effects are seamlessly fit into the game. It even has a setting to adjust the volumn! The developers are definitely good at art and music, and are meticulous.
Even though I said something critical, the game itself is cute and pleasant. The last level almost got me but after figuring it out it all made sense. It’s really creative to combine the farming elements in this kind of puzzle game.