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Very well made. More than just a proof-of-concept, it's actually a playable, potentially fun game, and I could imagine people getting really into it. 

The name is pretty interesting, since it has nothing to do with Tetris but appears to be a game that requires the same skills as high-level Tetris play (rapid repeated direction clicking in response to brief glances at screen geometry).

Thank you so much for the kind words!! I really appreciate them <3

As for the name, I do regret it a bit - at the time, it was inspired by Tetris’ tetronimo shapes and therefore I wanted to pay homage to that, but as time has gone on, I feel less enthusiastic about the title XTRIS. Despite that, I’m proud of this game (and especially of the Playdate version I’m launching in less than a month!).

Thank you so much for playing!!