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You know, I feel like the charms should do more. Like, giving a boost to certain attributes? While adding new skills to these charms is nice and all, it doesn't add any weight to it. They should at the very least be able to give advantages and disadvantages. For example, say you are using the ghost charm. You wouldn't be hurt by physical damage as much but arcane magic is more than enough to put you on the edge. As stated before, I don't want the charms to be simply just cosmetic. Not to mention, it would be nice to have more accessories that contribute to certain transformations/abilities. This is a crazy idea of mine but what if there was an item that converts a physical attack to an arcane attack? That way, Caelyn sword could hit ghosts earlier on. Despite being a massive power house, She doesn't have any coverage to deal with these types of monsters and thus, more or less dead weight.