Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah, for sure, if you would prefer to just give pointers, I'm not gonna refuse any help I can get! I'm going to slowburn this project anyway, I just started higher education (again) and I have a moderately-sized Backerkit campaign starting in... 3 days (No Panik at all!). So I'm kinda strapped for time right now, but I will probably have much more time on my hands during the spring and summer.

I just put this thread and project on the wire pretty early because I think it really benefits from the longer timespans in the planning phases.

Honestly, all the ideas you have are very cool (doing a digital 3d roller app + maybe some VTT plugins would be cool and a good way to get the dice out there). I personally use Affinity currently, but good thinking with the Inkscape and Blender angle. I'm familiar with both, but not very proficient with either.

oh Affinity is great just not free. If you've got it go for it 😄

Ping me if you ever want to chat though, good luck w your semester.

(1 edit)

Nah I just meant that while Affinity is great, for an open source project it's best to use open source software. That way you can easily share the core files in a way that are editable to anyone.

... Unless .svg actually does that for vector things, in that case I wouldn't really need to learn inkscape again.

ETA Anyway, I'll get in touch whenever I actually need the help (and I'm pretty sure I will).