Played it for the first time, one thing I think might make the escape sequence a bit better is moving the assess options to just being a ui element displayed automatically, instead of being a menu option. In something like didnapper, having it be in a menu makes sense, since you're limited by time, and assessing takes a time unit. With your energy system it doesn't seem like there's any downside to just spamming out an assess every round, and if that's the case, then I think it would be better to just display any information that's available automatically. Great work in general tho, I can't wait to see where this project goes.