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Played it for the first time, one thing I think might make the escape sequence a bit better is moving the assess options to just being a ui element displayed automatically, instead of being a menu option. In something like didnapper, having it be in a menu makes sense, since you're limited by time, and assessing takes a time unit. With your energy system it doesn't seem like there's any downside to just spamming out an assess every round, and if that's the case, then I think it would be better to just display any information that's available automatically. Great work in general tho, I can't wait to see where this project goes.

Thank you so much for your feedback! You make a good point and I will keep this in mind when I polish up the escape sequence later. My intent was to keep the information provided by 'Assess' from bogging down the Struggle menu, though it contorted into a mostly descriptive affair.