oh, and one thing I've found, if you have 0 willpower and get into a fight, the fight still happens until the enemy uses a binding attack and you lose instantly. That on its own makes sense to me, but it also loses you the fight even if you spent your first turn moving out of range. The attack doesn't actually hit, but you're still captured.
boulderfrog
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A member registered Mar 04, 2021
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Played it for the first time, one thing I think might make the escape sequence a bit better is moving the assess options to just being a ui element displayed automatically, instead of being a menu option. In something like didnapper, having it be in a menu makes sense, since you're limited by time, and assessing takes a time unit. With your energy system it doesn't seem like there's any downside to just spamming out an assess every round, and if that's the case, then I think it would be better to just display any information that's available automatically. Great work in general tho, I can't wait to see where this project goes.