For people still struggling (shoutout to baltergames), we were all playing it wrong it seems.:
+ The lights indicate the positions of each valve, which should give more ease of mind on which ones to turn in a panic.
- You do not get another bonus from filling the pipes TO THE MAX—just the line between both and close to the right end—so no worth being greedy anyways since the pipes fill up faster overtime.
- Activating the tube perks just gives you LESS Mind Tokens by completing the run faster than the conventional design, nor does it change how it was before—you do not even get bonus currency for making the subject braindead; like, are you kidding me?