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(+4)

Excellent.

He's accumulating a lot to be sure. Although technically that's all down to the player: He could be 100% pure, or only have experience from one of the adventures. But yeah, 1 was effectively being used like a toy and not even knowing, 2 was all about being trained, and this will be more "know your place" overwhelmed by power etc kind of mind fuckery. If you're a turbo nerd you can think of it in terms of password cracking: the enemies in 1 just...had the password. The enemies in 2 use a dictionary attack. The enemies in 3 are nation-state-level supercomputers that just brute-force it in no time.  Or, to look at it another way, they don't need gimmicks because they ARE the gimmick. Advantages of being spooky :D. The defense in 3 is all going to be "How do I avoid getting immediately crushed?" And there will be ways, but that's a very different starting point.

(+1)

The password cracking analogy is, interesting. Going with that theme, maybe that means the final villain (or group) at the end of all this is just someone that "has the password," so to speak. Someone so unfathomable that they don't need cheap toys, special conditioning, or strange magic to control others.

Oh we have a long way to go before we're there. But we'll see :D.