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(+1)

Finally, a game I can play without high APM! This is a super fun puzzle and the rapid thinking makes great engagement. I would personally prefer a visual timer (like a decreasing bar or arc) for when I'm panic checking the time, but the UI is great otherwise. Love the neon sign changes as I progressed!

I think you have some logic bugs when replaying. I noticed after messing up this run that when I tried to start over with difficulty 1 (that's what the 1-25 should do, right?) the board was exactly the same as when I left it having just failed. This was consistent throughout. Other than that, the play is super fun.

The music is a good match for the short play session, but the loop could be a bit longer (don't worry, I didn't get to sound at all, so something is better than nothing).


(1 edit)

Thanks for playing and the feedback. The visual timer makes sense so I would make it an option or default after playtesting for sure.

The logic bugs.. I can't make this up, the retry fails to reinitialize the level and I changed the levels array and challenge level on the last 15 min of the submission. 

I put a post-mortem message on the game description, on the submitted build you literally can't complete the game hahaha, level 25 is 1 index off, same with challenge starting on -1.

And with the sound I took a really simple loop 8 sec, couldn't decide on the music because the 8 bits style is way too frenzy for the speed of the game.

I'm gonna update it after the jam, I learned the hard way not to change something that important at the last minute.

(+1)

Haha, but it's so tempting!!! (to change things last minute) Don't worry about it, I really enjoyed testing it. Please keep working on it!