Hey nice fixes and features. I tried it for 15 min and I only got one extra idea to give you feedback on.
The wave difficulty is not scaling, so let's say on "wave 15" and higher you can start killing 5 or more zombies before timing the 3 wave zombies kills, so it loses the difficulty jump and hurry of getting rid of them.
dannyden
Creator of
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I really like that you didn't use an off the shell game engine at all, props to you.
You got a really good start for more games, the comment about the AI is right, but I assume getting the collision on all those dots gets hard from scratch. By the game genre you are gonna like this other submitted game: https://itch.io/jam/scorejam33/rate/3277631
Thanks for playing and the feedback. The visual timer makes sense so I would make it an option or default after playtesting for sure.
The logic bugs.. I can't make this up, the retry fails to reinitialize the level and I changed the levels array and challenge level on the last 15 min of the submission.
I put a post-mortem message on the game description, on the submitted build you literally can't complete the game hahaha, level 25 is 1 index off, same with challenge starting on -1.
And with the sound I took a really simple loop 8 sec, couldn't decide on the music because the 8 bits style is way too frenzy for the speed of the game.
I'm gonna update it after the jam, I learned the hard way not to change something that important at the last minute.
Hey guys, saw what you did, I gave it a few runs. I like the mechanic and the general idea, also have some feedback.
The map feels small maybe it's a combination of the lights and the zoom in (way too much) when charging to dash.
The amount of mobs it's also too much for that map, got to some parts where if I don't dash full speed around all the map killing them, I get a super cluster of mobs stuck between the corridors.
It was really fun. You are right with the enemy attack speed, at one point I can't take any ingots or leaves, not even in between spawns.
The healing I don't know for sure but try it out, when I had 20/3 or something crazy like that, I expected to get full health and I didn't, possible bug because is adding more than the max_health? should get a reimbursement of the leaves that hadn't been used?
Those are fine grained details tho, congrats on the game.
First of all, amazing, in 10 min or less you get the hang of it with 2 runs. I had a blast and made the top on the third try 😃,
Tips for players:
Get the speed boost every single time you can, the blue ones will catch you. Multiple attacks and the rate of attacks worked better for me than the damage. I didn't get any energy related upgrade because with speed you can reach them in time.
Feedback:
I'm gonna give you the detailed feedback I would like for myself on my game, I hope you don't take anything the wrong way, I only get to this because the rest is amazing. Purely my takes with the best intentions.
Sound effects gets crazy after 6 and a half minutes mark (thanks for the mute button)
The spinning ball feels slower than the other weapons even with the rate upgrade.
The lighting beam shoots off camera so I couldn't go for the xp in the frenzy.
I really miss an upgrade of this type of games, when it gets really clustered you need to run a lot in circles to go where the xp is, you need an upgrade for range of pick up.
Also a really minor bug with the leaderboard, completely my fault, my second best score didn't got saved because I entered the same name, or maybe that's intended 🤔
That's it, congrats man, what a nice game.
First try: 103
Second try: 6300
Really enjoyed timing the close call. I only upgraded weapon when I didn't one shot the enemies. The health purchase was kinda slow maybe, had a few times not knowing if I finished healing up or not because there was a delay on the hearts.
The random multiple spawn at high level finished me.
Really really fun game loop.