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(1 edit)

On the last part, it is balanced out by the fact that if you accidentally hit your Companions while dealing with ANOTHER enemy, they go right back to hating you, and you have to start the process all over again... Which also means that if you only had ONE companion and was fighting ONE enemy, accidentally hitting them will quickly cause them to become TWO enemies, and the numbers spike the more companions you have.

Add in the fact that "Binding Perks" are not only dungeon Only but also hard to come by, it means that you cannot get it over 25% and thus, have to be stuck with the issue of having a LOT of Luck with RNG to get a successful Bind on the first try, otherwise, you are going to lose Mind a LOT and start bawling when your new Enemies start beating you into the ground... And since those perks are "Dungeon Only", you end up losing them when you leave, and have to rely on RNG to get them back... Which is, AGAIN, NOT FUN.

This also means your claim of "Too Easy" is because you clearly haven't accidentally walloped your Ex-Defender Companion while you were aiming for ANOTHER defender.

To get rid of the "Crying" effect, you HAVE to masterbate... But that not only leaves you vulnerable, but you have to also scurry about, looking for "Safe Zones" where the local enemy cannot reach you, otherwise, they interrupt you and make your efforts mean zilch, as it counts as "Being Downed", and that takes away from the Mind Bar, meaning you end up going right back to blubbering if you had been interrupted midway through recovering "Mind".

The other issue is "Gold being Useless". Why should we be going on Dungeon Raids for the sake of useless Gold when it all goes "Poof" the second we leave, rather than, oh I don't know, allowing us to use the Gold to BUY Items such as healing items and mind-restoring items, or converting the Gold into Gems so we can get more permanent perks?!