Eh, was having fun running around and thinking the facilities were mono-gendered
Wolf-056
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No kidding that it is a Big Update... So many trees, and better rain patterns...
Hopefully we don't get "Pitch Black Darkness" when we don't have the sun or the hut to light our way. I keep having that problem, and when I tried to raise the settings higher than "Medium", the Game ended up being unplayable because it didn't want to launch at all.
...Wonder if we will get the option to either change our character's fur and hair color or give said character new hairstyles or the option for longer hair?
Just a thought.
Also, clothing options and colors. I like we already start off with the option to make our protagonist run around in the buff or bottomless, but having the option for different clothes or the ability to change clothing colors sounds pretty nice too, if I am being honest.
Bouncy Grenades with reduced trigger time? Eh, could work, considering that one of the methods I used to get Chloe to try and hit any of them is to lob grenade at a wall and let it bounce off into the chasing hoard. Reduced Trigger time means it can actually explode and take out the hoard for once after a Trick Bounce.
And I like the idea of skills for our officer... Especially since you made the implication that the skills and perks would allow us to give our chosen characters a personality we like.
Actually, when you go into "Floating Starfish", you are supposed to tap "Q" and "E" keys rapidly to restore movement.
That being said, it is strangely hard to figure out when you go into Violate mode, since I have tried to follow the quicktime event to free the officer, but never could succeed, unlike with how "Floating Starfish" just means you rapidly tap "Q" and "E" to get moving again.
Yey. Grenades being more viable is a good thing... And the scarcity of grenades does force you to use it only when the hoard is too big to waste ammo spam-firing into the crowd.
Quite a promising game as a result.
Since I just found out our current officer is named "Chloe", I have to wonder if she is wearing panties under her pants, or if she goes commando? (Her current outfit implies she either doesn't wear a bra, or she wears a bra that doesn't cover her nipples)
Eh, I guess we will find out later.
Well, it worked, and It kinda does add realism that some games miss. It can allow for other weapons like lever actions or bolt actions to turn up... And "reloading" those without chambering the next round from the reserve could use a "chamber load" animation (meaning the user directly loads the round into the chamber rather than through the reserve)... Though I suspect our Officer hasn't had to do that, and would be slower on that kind of reload compared to just actually racking the action, but would get better the more you "train" the officer.
Funnily enough, Since I am a TF2 player, tapping 'Q' is as natural as quickly poking with one of my "spare" fingers not fiddling with the motion keys, so once I figured it out, it was as simple as idly tapping "Q" while reminding myself "Q for this game chambers round, not quick-swap to your previous weapon".
It does mean the keys for certain actions needs to either be better defined in the user menu (such as actually having an image of the keyboard that points out which key does what), or allow us to manually rearrange the keyboard keys according to our user style.
Anyway, I did wonder if we could have a way to have melee be a little... Quicker?
Melee currently feels like our protagonist is an old lady with arthritis swinging a short handbag around, and the bat's range feels shorter than it looks.
It just isn't viable even as a last resort, as I have had better results tossing officer bimbo's "bouncing betty" grenades just to get ammo for whichever weapon she was using... Said bouncing betties being more likely to make her do the "floating starfish" if I forget where the nade landed.
...Uh, mate, "Q" allows you to rack the pump. Weird mechanic, and it was frustrating for me the first time when I didn't know, but it is there in the description. (It does mean we may need a tutorial section, or at least, a menu to allow us to know what the control layout is, and if we want to change it to our own preferences.)
Still, I find shooting them in Spawn to be rather boring, as the fun is in prancing around with our current Protagonist and having her shoot all pell-mell in what is likely panic if she's a virgin.
Good I gave you ideas, but I am actually surprised that there are no special damage areas.
I landed around five clean headshots with Officer Bimbo's pistol, and was able to floor one of the possums, while it took her roughly eight from the same gun to knock one down on body shots.
I dunno what is happening there, it is just kinda funny.
On that note, I think you need to reduce the grenade bounce a little. They bounce too much and end up straying too far away from the hoard to do real damage.
Also, when Clothing damage is implimented, would it start from her pants, seeing as that is where they'd start? Kinda have a thing for seeing gals like her with exposed legs...
Yeah... Though, considering how I kept trying to aim for "Sweetspots" while prancing around in our thicc officer, I have to ask, do the enemy units take more damage if you aim your shots at the head and the crotch area?
If so, I feel a good mechanic is that you can aim at the crotch to deal more damage like how you would with the head, but doing so runs the risk of the enemy getting angry at you if they are not immediately downed by that shot, and would cause them to lunge, which can start the process to strip the officer, but not deal any damage.
The game isn't bad, and the improvement looks promising, especially with how the hoard actually now climbs their way into the arena.
That being said, I do feel that there should be an alternative attack for the enemies, that is, other than simply trying to hit the heroine to wear her down, there should also be a kind of attack that damages her clothes instead, make her more vulnerable should the inevitable pinning occur and she is overwhelmed, while also not damaging her health bar.
Just thought it would make for an interesting idea.
Also, I do wonder if clothing damage means additional effects, such as our officer getting embarrassed when her clothes first get damaged, with her shots becoming more erratic the more she has to try and keep her clothes on?