Testing the battle scene for my project in Godot 4, still missing some corrections and balancing, but I'm getting excited with the result.
The entire graphic is placeholder, ok? Although Kirbo and the mafia crocodile are hilarious.
The player has some options during his turn:
Attack, Defend, Use Magic (arts), Use Battle Items, Wait (Pass Turn), Support (not implemented) and Escape (not implemented).
The ally has a system that chooses his actions based on his state or the state of another ally, such as HP, EP, AP or if he has an active abnormal state, the actions are attack, arts, use item or defend.
At the moment the enemies only attack with two hits.