Adding the Player animations (bye Kirbo... T_T)
Alex Requiemd
Creator of
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I was creating the attack animations for my turn-based RPG game in Godot Engine 4 using the AnimationPlayer and the AnimatedSprite, and I was having a lot of trouble getting the timing of the AnimatedSprite frames right to make things work in the AnimationPlayer. I had to calculate how many frames the animation had along with the FPS of the animation and convert it into seconds, but it wasn’t working and kept feeling out of place. So, I decided to go to PyCharm and created a program that does these calculations for me accurately. It gives me the total animation time and the snap time of each frame. That way, I can just input the values into the AnimationPlayer and select the frames where I want to do something.
If you're interested, here is the program's page. There, I explain how to use it and also provide the option to download the executable file.
Testing the battle scene for my project in Godot 4, still missing some corrections and balancing, but I'm getting excited with the result.
The entire graphic is placeholder, ok? Although Kirbo and the mafia crocodile are hilarious.
The player has some options during his turn:
Attack, Defend, Use Magic (arts), Use Battle Items, Wait (Pass Turn), Support (not implemented) and Escape (not implemented).
The ally has a system that chooses his actions based on his state or the state of another ally, such as HP, EP, AP or if he has an active abnormal state, the actions are attack, arts, use item or defend.
At the moment the enemies only attack with two hits.
Hello! I played your game and i here is my feedback:
I would change the game icons a little, it took me a while to realize that the skull on the right side was a settings button, put it together with the others on the title screen as text, and I would also change the exit buttons to a text written 'back' or an 'x' icon.
I would also choose a font that supports accents with ^ ~ ` ´ and so on. When I change to languages that use these writing rules the font does not show the characters, eg: eng = BOOKEY MANOR, pt = MANS O ASSUSTADORA, the "Ã" was removed.
I think you could add an extra incentive for the player to keep collecting keys, for example if you don't collect keys constantly the character will get scared and if you reach the maximum you lose, also add something more special for the residents, like you have to hide from them or close your eyes, if you see them for too long they will cause damage or kill you. This is my opinion on what could be improved in your project, because just clicking on the keys without much objective other than collecting points becomes a bit repetitive. I wish you good luck with your game!
I'm making the item, equipment and magic system for my game, and man... how boring it is to register each item, magic or equipment with name, damage, effect, description and so on. Unfortunately there is no escape, it is necessary to do it one by one, and there won't even be that much to register, but for those who are immediatist and want to move on to the other parts of the development, the anxiety appears like a punch in our face.
It depends, I use ChatGPT to give me an idea of how to do such mechanics in gdscript, it is quite useful and speeds up the work to understand, I am a bit slow to formulate a logic, so an idea that used to take me a week to do, I now do in 3 days at most, of course it is not just a matter of copying the code from the chat and that's it, I make several modifications to better adapt to the project and often in the end it becomes a totally different and improved code. So yes, in these cases I fully support the use of AI because it is just a support tool, but people who use AI to do literally EVERYTHING in the game/app/website are totally ridiculous, you will not learn anything from it and you will be dependent on AI for everything, and when the AI does not solve your problem, you will be in big trouble.
The biggest problem comes when talking about scenery, you need to pay close attention to the proportion of the scenery in relation to the characters or vice versa, I have already discarded or had to redo several scenery objects or characters that stood out from the rest due to lack of attention when creating them.
Hello! my name is Alex and I am a beginner developer and I also venture into the area of pixel art and a little vector art, I am developing a game that has not left the beginning of an idea since 2023, I like metroidvania and jrpg / action games, anyone interested in taking a look at what I will post in the future is graciously welcome!