I played one run and got captured then game over'd after my second fight against goblins, which are very cute. didn't see any cursed items. I could certainly see myself going back to play more. Here's some notes I took while playing:
- Apple stealing is good, I wish I could steal more of them
- Good note on the magical gate mechanism having receptacle for elements on two different sides. that also proved a good way to get me to look at the menus and abilities available to me
- Entering past that gate rotated my direction of travel 90 degrees: Enter going left, continue going up. Might not be possible to change that now, but best to keep direction of movement consistent in future
- I like all the stuff being interactable and getting dialogue responses
- Music looping is abrupt
- Distance mechanic in combat could be interesting, I like it instinctively
- Cool ass music on the piano
- I suspect these adorable silly goblins are placeholder. if so I hope their design doesn't change too much
- The QTEs are an interesting twist on RPG combat
- Spell circle and getting teleported to jail was rather abrupt
- Often there's no indication of confirmation when you do something. You have two moves in combat but on completing the first of two there should probably be a sound effect and visual effect or something to show that
- I think if you order a manoeuvre to a different distance, the spells available should change to reflect the new distance