thanks for the detailed feedback. I agree that there's some need of more variety in the game in general, especially with the cleaning minigame. but how to properly do that remains a bit of a vexing question.
daent
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I should probably make this clearer in-game in some way, but how it's intended to work is that melee enemies won't attack if
- they can't bind you, i.e. you're already so covered in bondage that they can't fit anything more on you
- they've run out of items; each melee enemy only has a few items in its inventory and when they're all used up it'll go passive
- you have maid stuff on: some of them recognise you as a valued servant, but in execution it looks like you say, like the AI is bugging out
thanks for playing and for the report! perhaps the solution to that is like a smiley face symbol or something like that to signal passiveness, I'll give it some mulling over
I get it, moving platforms are super hard. Once I had them in a game but couldn't get them to work right so I just delete them and replace them with conveyer belts. Dunno if I've ever made them work right.
I think the real appeal of the hands, to me at least, is that when they first appear that's a real WTF moment, y'know, it's memorable. you're expecting normal human stuff and spooky supernatural hands appear out o nowhere. I think it's worth keeping that but lowering the annoyance of getting grabbed so often. for that reason a quick solution might have been something like, if you struggle and escape them, then the hands go away and leave you alone for a while.
I didn't manage to get up on that moving platform.
Even before that, the hand enemies - they gave me a good fun spook when they first appeared, but in practice they're pretty annoying cos they just hang on you and stop you in your tracks every four seconds. Protagonist is cute though
I think a little extra animation here or there would do wonders. Perhaps a little vibration for building up a jump or increasing the animation speed when you struggle. doing button inputs and seeing nothing change is a little naff
I wonder if this would have been better as a purer point-and-click thing. instead of moving a character around, just moving the camera around and clicking on folks. I really like the art style here, I have a lot of appreciation for this kind of sketchy look. A+ art.
would have been nice to see my inventory of items or have some external clue as to what items need to be used on whom.
cool animations, and the idea of a reverse-bondage metroidvania like this is a good one. the slow movement goes on a bit too long though with not much to do in that time. I also would have enjoyed having really fast and fluid movement in the end, jumping from vine to vine like it's mario, to contrast the slowness of crawling. but such is the limitation of a gamejam I suppose.
animations sometimes played at the wrong times - jumping animation when climbing a ladder for instance - but they're still delightful. full points for that for sure.