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(+1)

The pixel artstyle is super cool, I had a hard time understanding the mechanics, at first I thought I had to press space at the same time as the star became bigger but after some testing I realized that I just need the red circle inside the star. It was a bit difficult at first to get used to the attacking phase, but it did become better once I got the hang of it.

Hp bars under the opponent and the player sword character would be very nice, as sometimes I do damage but I have no idea if my critical or normal hit did enough or how many more hits I need to win.

Also player choosing a debuff when they lose a fight is a nice idea, I do not really know what "spirit means" (I recommend adding a tooltip explaining the stat) but every other stat seemed understandable. It would be nice to also see how much the player has of the current stat. For example when I choose critical damage multiplier I can also see my current critical damage.

I really like the map, feels very "slay the spire" inspired, maybe a cross out (or another visual representation) for the fights that I've completed would be nice

(+1)

Thank you very much for the feedback! I am not sure about the hp bar, since it was added to the game in the very first build and it displays well when i or my friends test it( i have altered some things in the very last update, would love to hear if the problem persists! 

When it comes to the explanations of mechanics and characteristics, i will definitely take it into account! Hopefully i will add that before the jam begins lol

(+1)

ahhh, I noticed the hp bars only happen in full screen, I was playing in windowed mode so I did not notice them >_<