heyo, will u ever add an option >_< too hmm how do i put it.... DIE :3
Minenik
Creator of
Recent community posts
Cute neat little game! I really liked the sprites and the very happy atmosphere it gives, a small little tune (some simple music) would be great to fit into the environment! Also I would love it if the controls could also integrate with the mouse (like left click is burn and right click is push (but that might be personal preference)). Other than that it certainty feels very well made, I truly enjoyed the helpful tips like showing what buttons to use, and the tab showcasing what I need to find and where I should go. ^-^
thank you very much for trying out the game ^_^ The bug comes from notes not removing their collision when when you pick them up. This is just a skill issue by my hand as I couldn't figure it out in time and thought that it's ok to still have it in because it does not affect any progress in the game and hopefully does not cause any nuisance. I also do not know if we're allowed to edit the project after the submission timeline >_< - From main programmer
Loved the psychological aspect of the story and the way it's presented, my feedback would be to being able to aim with the mouse, maybe make the upgrades also focus on the strength of the character (like being able to double shoot or shoot faster and do more damage, also the last upgrade saying hp +10, I had no idea how much of an impact +10 hp is would be nice if it showed a percentage increase like hp +200%, as a player I then have an easier understanding if I want to focus on upgrading it first or not). This is more of a personal choice, but I would zoom out the camera a bit, because sometimes when I see the shadows or enemy bullets they come on the screen faster than me reacting to them which leads to kinda an unfair feeling (I love the character sprite and I understand the decision to make it more zoomed in (to see the sprite better as well) as that does make each encounter with the shadows more threatening if I am not playing cautious and just running around). Either way I think you guys have something really unique going on with this one <3
Thank you so much for playing the game! I completely understand were you're coming from with the difficulty, initially we wanted difficulty to not be an issue as I personally just close a gamejam where I am dying/restarting over and over again (it just doesn't feel the right place for a hefty investment, if it was a steam game I would think otherwise). I am personally really happy you liked the art and music as that was my biggest focus in this game ^_^
And thank you for the feedback on having a sprite when reading notes! I for sure considered it but due to lack of time felt like I needed to focus on other stuff. (this was my first time making a full game in godot therefore I did not know how much time each idea is going to implement - from main programmer)
Cute and cozy atmosphere! I loved the gameplay, but once I opened the vent and gave the last item to the NPC in the first level I thought I softlocked myself, it took me some hefty minutes to realizes that I needed to go back to the original vent where I came from to end the level. A tutorial text explaining that once you do all the tasks just head back to spawnpoint would be appreciated! Nonetheless the presentation and gameplay was very fun!