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Minenik

32
Posts
11
Followers
20
Following
A member registered May 02, 2018 · View creator page →

Creator of

Recent community posts

heyo, will u ever add an option >_< too hmm how do i put it.... DIE :3

holy postmaxxxing

HUGE CRAZY GRAPHICS, PLEASE ADD HTML SUPPORT!!!

7

Digging the spooky vibes :3

Yooo the artstyle is great, took me a couple of minutes to understand the reload mechanic but after that it was lots of fun playing the game!

Cute neat little game! I really liked the sprites and the very happy atmosphere it gives, a small little tune (some simple music) would be great to fit into the environment! Also I would love it if the controls could also integrate with the mouse (like left click is burn and right click is push (but that might be personal preference)). Other than that it certainty feels very well made, I truly enjoyed the helpful tips like showing what buttons to use, and the tab showcasing what I need to find and where I should go. ^-^

Thank you very much for the kind words!! Your guys game-project was one of my favorites in this jam, therefore I am really happy to see that one of it's creators trying out our game ^_^

thank you very much for trying out the game ^_^ The bug comes from notes not removing their collision when when you pick them up. This is just a skill issue by my hand as I couldn't figure it out in time and thought that it's ok to still have it in because it does not affect any progress in the game and hopefully does not cause any nuisance. I also do not know if we're allowed to edit the project after the submission timeline >_< - From main programmer

thank you very much for the kind words <3 qwq

Thank you so much for trying out the game ^-^

thank you for the feedback and thanks for playing the game! :3

Loved it!! Could you also add subway surfer gameplay in the top right corner? Helps my adhd brain :p

The pixel art really hooked me in, neat mechanics of crafting different potions and the way they interact with the world, very neat game ^_^

Loved the psychological aspect of the story and the way it's presented, my feedback would be to being able to aim with the mouse, maybe make the upgrades also focus on the strength of the character (like being able to double shoot or shoot faster and do more damage, also the last upgrade saying hp +10, I had no idea how much of an impact +10 hp is would be nice if it showed a percentage increase like hp +200%, as a player I then have an easier understanding if I want to focus on upgrading it first or not). This is more of a personal choice, but I would zoom out the camera a bit, because sometimes when I see the shadows or enemy bullets they come on the screen faster than me reacting to them which leads to kinda an unfair feeling (I love the character sprite and I understand the decision to make it more zoomed in (to see the sprite better as well) as that does make each encounter with the shadows more threatening if I am not playing cautious and just running around). Either way I think you guys have something really unique going on with this one <3

really loving the character design!

Thank you so much for playing the game! I completely understand were you're coming from with the difficulty, initially we wanted difficulty to not be an issue as I personally just close a gamejam where I am dying/restarting over and over again (it just doesn't feel the right place for a hefty investment, if it was a steam game I would think otherwise). I am personally really happy you liked the art and music as that was my biggest focus in this game ^_^ 

And thank you for the feedback on having a sprite when reading notes! I for sure considered it but due to lack of time felt like I needed to focus on other stuff. (this was my first time making a full game in godot therefore I did not know how much time each idea is going to implement - from main programmer)

I love how everything is so animated, very wooshy, great art ^-^

loved the presentation, combining emotions in a form of alchemy, really interesting vibes ^_^ 

and you added a back button to option screen, naw a real sweetiepie 🍰🍰🥧🥧🥧

Last level very haaaard, but I did it in the end 🍓🍓🍓

I was feeling very romantical

10/10

💖

banger

Cute and cozy atmosphere! I loved the gameplay, but once I opened the vent and gave the last item to the NPC in the first level I thought I softlocked myself, it took me some hefty minutes to realizes that I needed to go back to the original vent where I came from to end the level. A tutorial text explaining that once you do all the tasks just head back to spawnpoint would be appreciated! Nonetheless the presentation and gameplay was very fun!

Really nice, I loved the style especially the vibe in the introduction cutscene!

This game makes me hungry

i spend half of the gamejams time to watch the video <3

Had a blast playing this!

This is truly a masterpiece.

My boi alphone tell me if you need some drawing materials for future works, my portfolio:

Really fun to play :3

Thank you so much for the kind words! I have looked into the problem and have added the files so it should be fixed. 

amazing gj