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(+1)

I do think a different setting could work. Now, does it have to be dungeons? No, not necessarily. You could easily apply the same roguelite mechanics to, say, a farm setting—think exploding crops, rogue livestock, maybe even some mischievous farm goblins wreaking havoc. The key here is maintaining the core gameplay loop while effectively communicating the roguelike feel. If the sound design stays satisfying but adapts to the setting, you’re still achieving the same immersive experience.

Great Input! Thanks for your thoughts!