This game brings back memories of NinJump, a popular iPhone/Android game from 2013. While NinJump was an endless runner, this one is level-based. It shows great potential. Nice work!
neppallv
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I haven't tried the mobile version yet, but based on my first impressions of the web/pc build, my only gripe is that I instinctively went with WASD for movement, but it's actually the arrow keys. It's not a big deal—I must have glossed over it. The game concept is intriguing, and the level design really makes you think and plan your moves effectively.
I do think a different setting could work. Now, does it have to be dungeons? No, not necessarily. You could easily apply the same roguelite mechanics to, say, a farm setting—think exploding crops, rogue livestock, maybe even some mischievous farm goblins wreaking havoc. The key here is maintaining the core gameplay loop while effectively communicating the roguelike feel. If the sound design stays satisfying but adapts to the setting, you’re still achieving the same immersive experience.