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neppallv

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A member registered Oct 05, 2024 · View creator page →

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This game brings back memories of NinJump, a popular iPhone/Android game from 2013. While NinJump was an endless runner, this one is level-based. It shows great potential. Nice work!

I didn't play in fullscreen mode, so I didn't notice any lag. As for the FPS, I'm not sure as I didn't check, to be honest

I haven't tried the mobile version yet, but based on my first impressions of the web/pc build, my only gripe is that I instinctively went with WASD for movement, but it's actually the arrow keys. It's not a big deal—I must have glossed over it. The game concept is intriguing, and the level design really makes you think and plan your moves effectively.

I'm grateful to have grown up when I did. This game was actually the first one I ever played at my aunt's house. The concept is fascinating, though I still need to get the hang of the controllers. By the way, are there any plans to add game pad support in the future?

I do think a different setting could work. Now, does it have to be dungeons? No, not necessarily. You could easily apply the same roguelite mechanics to, say, a farm setting—think exploding crops, rogue livestock, maybe even some mischievous farm goblins wreaking havoc. The key here is maintaining the core gameplay loop while effectively communicating the roguelike feel. If the sound design stays satisfying but adapts to the setting, you’re still achieving the same immersive experience.

Please do! This game is way too fun to not exist in a full form. The potential for more Relics and expanded mechanics is huge, and I’d love to see where you could take it. It already feels like something special, so a full game would be an absolute blast!

Thank you for the valuable feedback. I have a few upgrades in mind and am planning to rework the tutorial level a bit.

The theme feels a bit confusing. It’s a multiplayer game, which isn’t really my thing, but the setup for it is definitely there.