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The jiggle physics do be wack. I couldn't believe soft body like this can be simulated in a 2D scene, and got entertained by its gooey movement. As expected from a slime, it is remarkably frustrating to move around, and swinging the sword is even doubly hard, as if there's no grip.

I gave up at the second round, as jumping is too difficult for me. Though there are cases where it's easy for the slime to get stuck on sharp corners like the finishing stone.

It would have been nice if the jump strength can be controlled, so that moving around isn't as frustrating.