Nice concept and visuals look good too! Maybe add some time/ move constraints. I tended to simply dodge enemies until an opening for attacking presented itself. Also, the camera movement gave me a bit of a headache.
Viewing post in Rook's Last Stand jam comments
This was actually my first idea! I had to scrap it unfortunately because of scope creep issues and failure to imagine the final product. The enemies actually have a hard-coded aggressiveness value that prioritizes the rook more than the center, but in the final version every enemy has it set to maximum so it ignores the center and moves towards you always