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(22 edits)

Gonna check if I can run the updated version, after breakfast. Thanks for the update no matter how it goes!

BUG? Opening a chest as the Encounter Timer hits 0 stops encounter?

BUG: Was messing in the Party Formation menu with the first three characters: Use all three, navigate to an empty space, then try to back out and got "Type Error: Cannot read property 'isHidden' of undefined"

BUG: Holding down when scrolling through the characters list doesn't update the stats.

BUG: Unites should lock out overlaps, right? My part of: Lester, Massaki, Richard. Nari, Vince, and Sue can do all three of Dark Sun Bandits, Brothers of the Blade, and Returning a Favor / Rivalry?

And using Best Friends, Family Attack, and then selecting Golden Triangle and backing out stops Massaki from selecting any Unites anymore.

And everyone levelling up on its only text box is taking a while.

Question: Why is Optimize favoring Sue to have the Vile Rune over the more comprehensive Devil Rune?

Typos at bottom.

And it worked! 3616 more EXP if I wanna hit LV 5. So close to two-shotting Soldiers! I think I might stick it out, also test that Panacea and Potions are healing right. ... And LV 5 doesn't increase damage?? Aww. Only Lv 6 gets me 17 damage...

Actually, it's hard to tell on the screen how much HP is my max for optimal Panacea / Potion usage?

Can you make the game not pause when off-focus? Battle Animations are annoying long when grinding 30 enemies, lol. Probably a sign I shouldn't be doing that.

And I missed a chest in the first area? Huh. Woo! Another Lucky Card! Now I really wanna use it on the 2 "bosses"! ... Okay, so the chests actually refreshed with the update, for some reason?

Ooh, finally landed my first hit on a Dark Sun Bandit with a LV 6 Fire. If a Slash isn't supremely better, such a battle is basically unwinnable! HA! Nevermind, gonna give up. LV 6 is enough.

Lester's Geo and Janice's Recover should both bouns > bonus

All element Runes serieses except First Aid: Inbues > Imbues

Omnisicence Rune > Omniscience Rune

Omnipotence Rune: techquines > techniques

(1 edit) (+1)

Some of the things you’re listing were issues before, and it seemed like they were gone. Guess I’ll have to check those again (for the billionth time ;_;), among the other things listed. That said, here is what I can manage to answer now.

BUG? Opening a chest as the Encounter Timer hits 0 stops encounter?

Opening a chest should, in fact, perform an encounter cancel. The same is true for swapping maps, or triggering story events. Or, at least, this is the theory! I don’t know about performing an encounter cancel when the timer is at exactly 0, regardless of how the cancel is triggered. My gut tells me that it might be possible to still be able to cancel when it displays “0”, but, the window of opportunity to do so is slim?

And everyone leveling up on its only text box is taking a while.

You can fast-forwarding any in-game text message text by holding CTRL and/or ALT. This method is true across any MZ game I’ve made, more or less. Knowing this should alleviate this issue somewhat for future plays. An alternate solution would be to remove level-up messages entirely, but, I don’t exactly feel good about that alternative?

Question: Why is Optimize favoring Sue to have the Vile Rune over the more comprehensive Devil Rune?

Basically, the “Optimize” function only compares statistical differences, and doesn’t look at other traits. With weapons, the stat is attack/strength. For any other equipment, it’s defense/endurance. It would not consider skills, skill categories, or other similar traits that a piece of equipment could have. For an in-game example, it would probably favor the Warrior Rune as a Passive Rune every single time, simply because it grants a bonus to defense. If there is no difference found, then the optimization method might choose the equipment with lesser ID, as that would technically have been the initial point of comparison? Something along those lines!

I think this was an issue I addressed in Nakaishi Wars in regards to the “Programs” equipment slot. I don’t quite recall exactly how I addressed this issue in Nakaishi Wars as of this writing, but, I seem to recall something about using the equipment’s ID in the database to be the most relevant factor in deciding what program to equip? This tactic might be something to look into for this game, as Runes that have upgraded versions increase with their ID as more/better skills are available. However, it might also behoove me to remove the Rune slots from the optimize method entirely. Either of these options would mean making exceptions in the code, and I’ve doubts one method would be strictly “easier” to do than the other.

(5 edits)

BUG? "Getting the "beyond here lies" message doesn't encounter cancel, and it follows me into the battle menu, and then says "enemy emerged" as well.

Probably not relevant unless you're gonna use the feature outside of the demo.
...
Reentering Quasha Caves at least, regens chests? Not sure if intentional.
...
Trying to enter the caves to the right of Quasha (Cevik Heights?) doesn't give a prevention message?
...
Dimel Commander:

Black Knight: News of it's defeat > News of its defeat

plauged with witches > plagued with witches
...

"Opening a chest should, in fact, perform an encounter cancel."


Yeah, I didn't mean on the 0-frame, just that it encounter-canceled.
....

"You can fast-forwarding any in-game text message text by holding CTRL and/or ALT. This method is true across any MZ game I’ve made, more or less. Knowing this should alleviate this issue somewhat for future plays. An alternate solution would be to remove level-up messages entirely, but, I don’t exactly feel good about that alternative?"

I just mash Confirm (X), queuing all the level ups so they don't take up only one line of a box that can hold 4 would be what I expected? Especially since I do want to know who did(n't) level up.
....

However, it might also behoove me to remove the Rune slots from the optimize method entirely. Either of these options would mean making exceptions in the code, and I’ve doubts one method would be strictly “easier” to do than the other.

Oh, well, good luck. In-case removing runes from the optimization is easier, it'd be better to do that, because the optimization is less clear with all the spells / techs available?

(+1)

BUG? “Getting the “beyond here lies” message doesn’t encounter cancel, and it follows me into the battle menu, and then says “enemy emerged” as well.

Probably not relevant unless you’re gonna use the feature outside of the demo.

Confirmed. That Common Event was proving a bit problematic to begin with, so, I’ll have to come up with a different solution that would do what I want that event do to.

BUG: Was messing in the Party Formation menu with the first three characters: Use all three, navigate to an empty space, then try to back out and got “Type Error: Cannot read property ‘isHidden’ of undefined”

Confirmed. This should mean including a handler for when the party size is less than the maximum number of slots.

BUG: Holding down when scrolling through the characters list doesn’t update the stats.

Confirmed, but technically not a bug, per say? Still, I could see this as a quality-of-life feature. I’ll look into getting this in there.

BUG: Unites should lock out overlaps, right? My party of: Lester, Massaki, Richard, Nari, Vince, and Sue can do all three of Dark Sun Bandits, Brothers of the Blade, and Returning a Favor / Rivalry?

Depends now what you mean by overlapping in this instance. That party SHOULD have those Unites as available options! For example, if you have Lester select Dark Sun Bandits, the game should go directly to Vince, skipping over Massaki, Richard, and Nari. If you choose Best Friends, it would go to Massaki instead. If you select Family Attack at that point, it should skip both Richard and Nari, and go to Vince.

And using Best Friends, Family Attack, and then selecting Golden Triangle and backing out stops Massaki from selecting any Unites anymore.

This, however, certainly IS a bug! Selecting Family Attack during Massaki’s turn should involve Nari, and therefore, consider her as unavailable for Golden Triangle! Once that bug is squashed, I can look into the other matter. I’m mostly hoping that fixing the first matter will also fix the second, but, we’ll see!

That aside, I still haven’t looked into skipping the Rune slots for Optimize, so, I’ve got my work cut out for me for a while.

Thanks for the clear report! Good luck with coding!