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Great idea (I knew I wouldn't be the only one to make a remote controlled bullet) and lovely artstyle that reminds me of some of my favourite Sega Genesis era games, but the difficulty is brutal, even without the time limit. With how fast the bullet moves it zooms across most of the screen by the time I lifted my finger and managed to click again. Of course that can be tweaked, or a small delay could be added before the bullet fully speeds up, so it's very promising, would love to see a version 2.0 sometime.

Yes, the difficulty is brutal, but I made the speed of the bullet that value to encapsulate the feeling of being an uncontrollable bullet dashing through room.s

If it's an intentional choice that's fair, although then I would suggest using two separate buttons for starting and ending slow motion - maybe LMB and RMB.

I feel like designating two different buttons would ruin the momentum.