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Gun Intell's itch.io pageJudge feedback
Judge feedback is anonymous.
- Incredibly intuitive yet difficult to master gameplay. Was immediately addicted to the gameplay loop and mechanics. Great art direction and animations, love the dark gritty aesthetic. Great use of theme and implementation of it. "Tactical Lawn Dart Adventure Simulator 2025" came to mind. Locomotion was fast paced, enjoyable and was a great challenge to thread the needle on the map's ever increasing difficulty curve. Would love to see controller support to get more fine tuned inputs. Visibility is zoomed out enough and comfortable to enjoy, and I wasn't frustrated preparing shots. The pickups for time bonuses made it a great decision for the player to triage what path to take to get to the end. Divert for more time pickups? Or just full throttle towards the end. Would love to see mutators possibly to expand gameplay. Great player engagement overall!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1O5Y8o1MtTyTP3iU16YCQMsxu7BSsHEAVezOKgaW8528/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Gun Intell is a 2D action game where you play as a speeding virtual bullet in the insides of a corrupted computer server. However, you have been shot with the mission of clearing out and cleaning the computer, so you must destroy and eliminate as many bugs as possible without losing momentum or fading into non-existence...
Please explain how your game fits the theme:
The player is a speeding bullet, which is a weapon of death and destruction, so it fulfills the required theme of the jam: "You are the Weapon". The goal is to reach the end of the level without colliding into walls and reacting quickly to oncoming obstacles as well as colliding with bugs along the way.
Is there anything you'd like the judges to pay particular attention to?
n/a
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Comments
I think this had nice art and and interesting mechanic in how you control the bullet. I liked the "bloob" sound when blasting the thing forward. It took me quite a long time to realize you can mess with the flow of time in players perspective. I think the game was incredibly difficult so maybe having much easier levels first so that we can learn in baby steps (or it may be my lack of competence in these types of games). Anyways, I bet this would be more addicting if only it was easier. Anyway, congrats on making the game!
Thank you! (Yeah it probably would be much , more fun if the game was easier)
I think a difficulty selection would be a good addition, basically slow the movement down for lower difficulty. It's pretty hard! Seems like the best strategy is to spam click. You did a good job on making the game feel good though (screenshake, transitions, particles). nice job!
Thank you! Yeah I should've made the game a little easier :)
I think a difficulty selection would be a good addition, basically slow the movement down for lower difficulty. It's pretty hard! Seems like the best strategy is to spam click. You did a good job on making the game feel good though (screenshake, transitions, particles). nice job!
Cool concept and I really liked the art and polish! Once I figured out the controls the first few levels were really fun. I could never seem to get past I think it was the 4th level though, I just never seemed to have enough time.
Hey, thanks for playing! Haha, a lot of people have said the same thing about the last 2 levels :).
Great idea (I knew I wouldn't be the only one to make a remote controlled bullet) and lovely artstyle that reminds me of some of my favourite Sega Genesis era games, but the difficulty is brutal, even without the time limit. With how fast the bullet moves it zooms across most of the screen by the time I lifted my finger and managed to click again. Of course that can be tweaked, or a small delay could be added before the bullet fully speeds up, so it's very promising, would love to see a version 2.0 sometime.
Yes, the difficulty is brutal, but I made the speed of the bullet that value to encapsulate the feeling of being an uncontrollable bullet dashing through room.s
If it's an intentional choice that's fair, although then I would suggest using two separate buttons for starting and ending slow motion - maybe LMB and RMB.
I feel like designating two different buttons would ruin the momentum.