Started off promising and with a bit of polish I can see myself playing it for longer, but the level design is hostile in a way that isn't fun, even for a rage game.
This becomes more problematic because ground movement means having to roll a square peg along the ground, which wastes a lot of time in an otherwise fast-paced game. Letting the player walk or even just making the collision box circular would cut the downtime in half.
I like the simplicity of the controls, but there's definitely room for improvement in resetting the player for their next attempt, both in terms of ground movement and level design.