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Started off promising and with a bit of polish I can see myself playing it for longer, but the level design is hostile in a way that isn't fun, even for a rage game.
This becomes more problematic because ground movement means having to roll a square peg along the ground, which wastes a lot of time in an otherwise fast-paced game. Letting the player walk or even just making the collision box circular would cut the downtime in half.
I like the simplicity of the controls, but there's definitely room for improvement in resetting the player for their next attempt, both in terms of ground movement and level design.

Thanks for the feedback! I was actually planning on adding a walking feature but unfortunately the deadline crept up on me sooner than I thought.