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ShotRoach's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1wNE0xzXKmJSdZV1YwIMSO5rFbfqNgzlTIHFCZl91S9k/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
ShotRoach is a skill based climbing game. The player (a cockroach called Cocky) must use a gun to propel themselves through various levels of subterranean structures. Left and right arrows control rotation, and up arrow or spacebar is shoot.
Please explain how your game fits the theme:
The game incorporates the theme by having you essentially play as the gun, since it is your only means of transportation
Is there anything you'd like the judges to pay particular attention to?
The boss fight at the end.
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Comments
Cool game! Too bad I'm bad XD
I played this one for a while, really solid mechanics and game design! I found myself getting stuck in certain places and having to roll my way back to an ammo pack but you did say the game was hard! The gun sound effects are really nice, feels powerful! I love the humor in the intro, nice game submission :)
Thank you for the feedback!
The shooting mechanic feels pretty good. Wish i had a few extra bullets. Game looks good tho! Great job!
Thanks!
fun concept, im not good enough to explore the level sadly
Sorry I accidentally deleted your comment on the main page. Thanks for the review though!
Cool! The game is indeed difficult, i did enjoy it but for the sake of my sanity make the gun roll quicker on the ground
(ง •̀_•́)ง
Started off promising and with a bit of polish I can see myself playing it for longer, but the level design is hostile in a way that isn't fun, even for a rage game.
This becomes more problematic because ground movement means having to roll a square peg along the ground, which wastes a lot of time in an otherwise fast-paced game. Letting the player walk or even just making the collision box circular would cut the downtime in half.
I like the simplicity of the controls, but there's definitely room for improvement in resetting the player for their next attempt, both in terms of ground movement and level design.
Thanks for the feedback! I was actually planning on adding a walking feature but unfortunately the deadline crept up on me sooner than I thought.