I'm afraid I didn't get to the end. I like the concept - keep working on the execution
I played keeping that in mind and the only part I noticed anything in terms of speed was when moving from one end of a long corridor, like in level two or level 3 when moving from one corridor to another on the opposite side of a room. (A dash option is definitely something I can add)
Earlier in the game’s creation I did have a higher speed but it negatively affects accuracy, this is the speed I found that made it possible to control the character and not being a snail.
But for the after game jam update will have a dash for movement convenience 😁
Thank you ones again for your time 😊