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Thank you! Can you please explain  in detail what did you meant with "Wish there was a bit more information being presented to the player". The game is perfectly balanced (until round 70) , but it's really unforgiving for unexperienced players. In game jam version I had to find balance before getting into challenge quickly. There was no enough time in the game jam for me to implement slow introduction to players with levels for example.

Yeah, getting a clearer idea of damage calculation, and status effects as you hover over a spell, or an enemy. It took me a bit to figure out differences in enemy ranges, damage, as well as the effects of armor. I'm sure through multiple play sessions it would be second nature, but for the first few plays it would be nice just to have that presented.

It was planned to have "!" sign when enemy gets in range,  for damage, if enemy looks stronger it will have more damage XD. (there is damage indicator when enemy finishes attack on wall). About armor piercing , for other effects (ice and fire) you get icon, and for lighting you also get icon but isn't obvious but is to player to figure out what it does. Game is designed to be played in multiple sessions until you figure all mechanics. You figured out eventually , that's important.