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Barugi's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/11DxOIuf1n2aQ54icRxnihwYTozI9kAosFgjIELSx13w/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Barugi is a Turn-based strategy game. Magical cannon Barugi needs your help to defend city from horde of goblins and werewolves.
Meticulously choose your spells with unique abilities to find the best possible outcome. Fire, Ice, Lighting, Metal combine them all!
Endless waves are randomly generated for maximum replayability!
Please explain how your game fits the theme:
Player is depicted as a magical cannon.
You're used as weapon for exterminating the enemy army.
Is there anything you'd like the judges to pay particular attention to?
Original musical composer didn't managed to finish music on time for unknown reasons, and stays unresponsive last 12h before deadline. I used one of my previously created music, which isn't perfectly fitting to the game.
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Comments
This game is so fun! I love the name, the cute wiggly cannon animation, and that each card shows how it will impact the field. I also enjoy that the ice bounced them back so that I can align the next ability better. With that, it could be nice to be able to see what the upcoming card is, so that you can better strategize. This is definitely a game I'd come back and play more of!
Really liked this one! I didn't understand how the turns worked and how effective spells were at first but after like 2 minutes it all clicked and had a ton of fun. Pixel art is great and so is the sound design although on the audio end, some sfx startled me at first for how loud they were compared to the rest of the game.
Great game all around.
Fantastic game! A lot of mechanical depth and strategizing. Had to really start thinking a few turns ahead. I do kind of wish you generated energy a little bit faster, felt like I was locked out of some of higher cost spells unless I was doing big combos. Loved the art and effects, though I wish there was a bit more information being presented to the player. Would be very interested in seeing where this goes with more development
Thank you! Can you please explain in detail what did you meant with "Wish there was a bit more information being presented to the player". The game is perfectly balanced (until round 70) , but it's really unforgiving for unexperienced players. In game jam version I had to find balance before getting into challenge quickly. There was no enough time in the game jam for me to implement slow introduction to players with levels for example.
Yeah, getting a clearer idea of damage calculation, and status effects as you hover over a spell, or an enemy. It took me a bit to figure out differences in enemy ranges, damage, as well as the effects of armor. I'm sure through multiple play sessions it would be second nature, but for the first few plays it would be nice just to have that presented.
It was planned to have "!" sign when enemy gets in range, for damage, if enemy looks stronger it will have more damage XD. (there is damage indicator when enemy finishes attack on wall). About armor piercing , for other effects (ice and fire) you get icon, and for lighting you also get icon but isn't obvious but is to player to figure out what it does. Game is designed to be played in multiple sessions until you figure all mechanics. You figured out eventually , that's important.
Fantastic pixel art and animations! Also liked the variability of monsters. The only thing lacking - is some simple tutorial or explanation - it took me a minute to figure out the controls.
Also cudos for Godot! :)
Thank you, I added short instructions on game's page. That should better.
The animation and pixel art are so good!
Yeah our team of artists truly exceeded all my expectations!
Daaaang, this is so good! I love the concept, art, and that spazzy little cannon animation. Sound design is top notch too.
One of my favorites in the jam so far! The game was so understandable you didn't even need a tutorial. Great work from the animations to the game design. Awesome job!