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(-4)

Game has a lot of promise (especially in terms of writing and music) but there is one portion which really pulled me out of it.

It may seem minor but the fact that the son refuses to say anything and that dad (or: us) simply goes along with it beggars belief. Dad is an ex-soldier and has a good head on his shoulders and going into a mission without hardly any information is frankly idiotic.

In fact I'd have made the MC give his son an ultimatum: either tell me everything and if I'm still agreed I'll lend you my full support -or- you can go do it on your own and I'll make sure you won't rope in anyone else on your foolish endeavour. Why? Because this makes it more likely his son spills the beans. And because it makes it more likely that if the son doesn't he won't go (because of the risk involved).

I dunno it just feels very out of character especially since the MC has already lost so much. As a dad he's supposed to take care of his son and that includes not doing stupid stuff like that.

Erm. Sorry for the rant. Otherwise, good game so far.

(+1)

ok so you want him to abandon his fucking wife? like have you not played the game?

(-3)

I'd like for him (and his son) not to be idiots while doing so.

(+1)

how are they being idiots? and your statement that you just said contradicts what you first said 

Now imagine what it would look like in the script? Are there any examples of AVN with such a deep study of the plot, where you can abandon a key decision and still not lose 90% of the content?