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I would have preferred if we could have got a little more time to line up our shot, wasd redirection was a bit unpredictable it felt like. Other than that, great game with a pretty cool message that I saw seeded from start to finish. Very interesting mechanic using momentum and launching on mouse click. It took me a while to understand that when bouncing out from something that I could only choose from between the purple lines. Game got much easier after I figured that out. I wish you all luck with your game dev careers.

PS Stone is the best character, and I wish there was special dialogue for ending a fight with no village person injured (all had 10 hp) cause I worked hard to achieve that :'(

I wanted to make the game feel somewhat unwieldy due to the jam theme, like you were a weapon rather than just using one. But I hear you, it was definitely a comment some jam members made too, I suppose I'm just a bit stubborn, haha!

The game may not have rewarded you for no village person harmed, but you can carry in your heart that you earned that even if the game didn't tell you! If I ever update this, I may try to find a way to incorporate something like that. I'm glad you liked Stone, a lot of the characters were very off the cuff, but I had a lot of fun writing him.