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(+1)

I really liked it.  Great concept!  I completed it on 2nd try.  Liked the weapons, thought the scythe was the best, the magic was a little underpowered.  I liked how you did the menu, very interactive and showed how the game would feel even before starting, and very cool art style.

The mouse was the aim, why not use mouse button to shoot?  q is a little quirky to press when using wasd.  Was the 2nd attack not implemented or did I miss it?

Not sure if it was gamemaker but there were several lag spikes while trying to play, even to the point where I thought browser had crashed.

(+1)

thanks for review

as for control scheme it was something i picked up from too much of league of legends so for me using button and mouse to aim is not something as weird but i get it not everyone has the same expirance. As for second attacks its locked if you're in weapon state (only attached to an weapon) but it unlocks when fusing with enemies. I was sure i explained it in the story part so I'm wondering if you did it or was my explanation hard to understand. 

As for lag spikes it's probably because Godot compiles shaders and particle materials on load so i would need to implement loading screen on start to fix that and just simply did not have time to do that


Once more thanks for featback