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The game was a lot more fun once I realized that the movement didn't exactly work the same way as it does in getting over it (having to move my mouse in the direction I wanted to move rather than in a circle). I made it just past the bucket on my attempt. The collisions felt good, but I think the game would benefit with an indicator of when your dash is available. Sometimes I would think that my dash is up, and then fall down because I realize that it's not. The only other thing I would really recommend is a sensitivity slider, as the default sensitivity feels a bit slow (I generally use higher sensitivity so other people could have different opinions on that, but a slider would be nice for a game like this). Overall, this was still a great experience!

Thank you so much for giving it a play! You made it to the bucket!!! So close to the end. I agree the indicator for the dash was something I wanted to add and just ran out of time, and yeah sensitivity once I ported to webGL got all messed up and my 'fix' for it made it a lot lower for some people and perfect for others, a sensitivity slider is a great idea! Thank you again for the feedback and fighting through the rage <3