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this was really cool! i liked the movement mechanics a lot, i think i'm a complete noob tho cuz i struggled to use them in combat lol. for some reason the game crashed completely and the whole tab closed when i got to the boss but i liked the game overall! i was thinking maybe it could use a checkpoint or two, but again, i tend to not be super good at FPS games lol. it was really silly and i loved the style! The mechanics all felt nice to use, but if i were to change anything i'd make the enemies health more consistent. It felt really hard to regenerate ammo sometimes not knowing how many headshots they might take, and i struggled a lot during the boss with that. Otherwise i really like the game and idea! level 3 was really fun, and i liked the cheeky comments that came up every now and then :)

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thank you so much for the thoughtful comments, that was very kind :D

I think the damage inconsistency you were seeing is actually a feature we didn't have a chance to flesh out very much. When you reload, you get a random assortment of the fingers you have picked up. Right now there are only Bone and Human fingers, and Bone type deals much less damage. This definitely could have been better explained. Thanks again!

ohhhh that makes sense i thought they were just a visual. that's really cool tho!!!