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(+1)

I think the idea of this is great. The spells look nice but it's it's hard to see where I'm going in the environment I can't tell if I'm hitting a tree or an enemy. I recommend bringing the saturation up or making the objects in the background clearer as they blend in with the background a lot

Thanks for your feedback. I somewhat agree. Currently the skeleton collision boxes aren't the best, but I can't update till after the game jam. My first time trying to make proper game assets so the lighting and contrast isn't great I admit. We all have to start somewhere.