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(+1)

You were right about the HP update delay. The game engine was acting on the correct value, but the UI was only ever updated when HP was lost. So if you were down to 4 HP, then you fully healed, you would appear to still only have 4 even though you did have 10 until you lost -1 HP, then you would visually jump from 4 to 9.

I fixed this and other things now that the jam is over in what I hope becomes a trend of actually continuing development on a project. I welcome any other feedback you have, and thanks again for playing!

https://applepieforge.itch.io/whack-a-zombie/devlog/878850/v001-posted

Hey nice fixes and features. I tried it for 15 min and I only got one extra idea to give you feedback on.
The wave difficulty is not scaling, so let's say on "wave 15" and higher you can start killing 5 or more zombies before timing the  3 wave zombies kills, so it loses the difficulty jump and hurry of getting rid of them.