It's a cool concept, but I don't like the controls at all, they're very annoying an unfriendly to the player. I think controls that have almost immediate response from the player is better. Also the level design is a little tedious. The first stretch of the first level, for example, was pretty cool, until I got to the gate, where I had to turn around, then collect three coins, THEN go through. Also stuff like ridiculously thin beams are not fun and with the type of controls the game offers, is frustrating.
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Hey there, thank you for your feedback. I'm perfectly aware my game is tedious, I made it intentionally difficult akin to something like the Super Monkey Ball games (except I didn't have a rollerball in my assets, so I had to use a hoverboard instead , that's all I got :/). As I don't have much experience in this kind of concept, i tried to base myself on some games I owned as references, but these games were really difficult, I must admit. Anyway, thanks again for your anwser