love how much polished the game is in terms of modelling and texturing
The checkpoint system is really convenient and i love how its diagetically implemented as graffiti.
really captures the spirit of games like "I am bread".
cant think of many suggestions for improvement aside from the skill jump where you have to bounce from a mattress to a pallet.
couldnt beat the game from there sadly.
maybe a little city ambience.
that aside, this is one of the best entries ive seen so far.