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Thanks for the feedback. That is basically the same critisism that I received from friends that tried the game. Since I asked them to play it on the day I had to submit, I couldn‘t really revise the system. You do get used to it after a while, which is probably why I didn’t think it was an issue during development. If I ever pick up development again, the first thing I would do is, revise the aiming system completely. In the future, I‘ll ask people to test my game earlier, so lesson learned.

Is the lag you are experiencing consistently there, or is it just a big lag spike for the first few seconds and then it smooths out? Me and my friends did also experience the big lag spike at the beginning, but later it smoothed out. This only happens in the web export for some reason.

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Yes, it was only lagging in the beginning.