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(2 edits) (+2)

I've never seen a sokoban with such attention to things outside of box moving, every clone was just the core, stripped down to the bare logic puzzle part.

But those non-core additions actually make the core game way more enjoyable and fun, it's great that you revived the whole :D

BTW, since I don't have an equipment to test it right now, does the "map testing" involves automatic map testing or just the manual?

Testing the map is done 'manually' as in the original. After creating a map in the editor, we select 'TEST' and if we pass the map we created, the editor then asks us if we want to save it. If we confirm at this point, the map can be used in tournament/single play. If we manually select to save the map, it will save, but we won't be able to play it until we test it. This was the case in the original version.