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(+1)

Overall great so far only problem I have is that I feel like some of the scythe guys are pretty hard to get to without losing half my hp I think a long cooldown dodge that requires good timing would be a nice addition to be able to more easily gap close against some enemies

(+1)

I'll consider something like this for the next major build, to be honest it does feel like it's missing a decent evasion mechanic. Especially against the bosses, which have windup attacks that'd feel better if you could backstep or roll through them...