Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Carpetwurm

188
Posts
3
Topics
10k
Followers
1
Following
A member registered Jul 27, 2018 · View creator page →

Creator of

Recent community posts

You can fuck the rabbit at the start, just go back after getting the Captain's Key to free him.

Messing around with it, you are right that there's a perceivable boost when you jump immediately upon hitting the ground. It feels like a bug, but I'm not sure if it's the intended horizontal boost /not/ triggering on the first jump, or if it's somehow doubling for subsequent jumps.

There already is a dash mechanic

The game isn't built around speed platforming. The "boosting" effect you're talking about is likely the small initial jolt of horizontal velocity jumping gives you - if you're already walking/dashing.

His dash attack can easily be jumped over, or ducked under if Naomi is on a slightly lower slope. His slash attack can be avoided by backstepping during its windup

Open data.ini (found in AppData/roaming/Skantish) and delete the section labelled Configuration. (Just find where it says 'Configuration=', then delete that and everything following it up until 'SaveGame='. It will all be on a single line in Notepad.)

Just manage your stance meter, and equip the most powerful equipment available to you. If you aren't going out of your way to explore and find chests, you're only hurting yourself.

https://itch.io/post/11963788

There are three.

https://joytokey.net/en/download

Did you check the configuration menu

(1 edit)

As far as I know from Linux testers, the game runs fine on Wine/Proton. I'd rather not try developing a separate linux build of the game, it wouldn't be a wise use of my time.

Edit: Judging by your other comments, and the fact you (apparently) aren't already aware of this... Maybe you shouldn't be using Linux.

https://joytokey.net/en/download

No, Asylust was too dark of a concept (went too far with the "horror" aspect for a porn game) and I'm just not a fan of designing number-heavy RPGs. (Which, I didn't realize until after I had programmed the battle system and realized I now needed to design/balance content for it.)

If you're interested in the game, I made this archive of it including lore/story documents, which give a pretty good insight into why I wouldn't want to continue it conceptually, and why I decided to just scrap it and start over with a more fun project (Skantish).

The scene gallery is on the main menu.

There will be no variations on scenes (Defeat/Success, Sub/Dom, etc.) I thought about having some kind of internal scene while doing Simasix's animations, one where his sperm would fuck and replace Zarok's, but I felt like it was too "goofy" and out of place considering how "grounded" the scenes were becoming.

(1 edit)

To be honest, I didn't want to have defeat scenes whatsoever, hence the lack of focus on them. I'm not sure how it'd be conveyed that there aren't multiple scenes per enemy or anything - though that assumes you're playing with meta-knowledge of Thirstchasm or games that came after it...

Edit: The crash you're experiencing is only in v0.1.0. I pushed 0.1.1 yesterday specifically to address it and a few others.

Already pushed an update to fix that this morning.

There are no boss defeat scenes.

Can you post a screenshot of the error?

I'll consider something like this for the next major build, to be honest it does feel like it's missing a decent evasion mechanic. Especially against the bosses, which have windup attacks that'd feel better if you could backstep or roll through them...

Thank you! I wanted to take a break today... But, a lot are reporting the same issue with room transitions (Not sure how I didn't run into those) so I'll look into pushing a fix today. No rest for the wicked, huh?

I'll be looking into this today, though I think I already know why it's happening...

https://linktr.ee/carpetwurm

i think you have to hit it during its attack windup, or immediately after its attack

are u the same guy i played minecraft with sixteen thousand years ago

just hold down

I'm not really sure then, when people say they can't download a zip (and don't explain why) it's usually some sort of browser based anti-malware kicking in.

Blue candles are the save points. You find them on tables and stuff around the world.

Because the files have a low number of downloads, and that's a Chrome specific thing I'm pretty sure. It usually stops doing that after a while.

All they had to do was ban both parties and be done with it. They didn't have to purge my entire gallery, make up reasons to retroactively justify the purge, then give the instigator nothing more than a slap on the wrist.

Moderation isn't hard, and if they wanted to quit there's nothing keeping them there other than what little "status" they gain from being a jannie. It's not like they're being paid.