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Very cool idea! I feel game is very hard though.  I'm hoping enemy randomly run into bullet, most of the time.

We want the game to be fairly difficult and make the player look into multiple factors other than just aiming direction and laser power. With that said, the difficulty curve feels too steep right now and we hope to ease the players into  more difficult stages by having more introductory stages without huge difficulty spikes. Thanks for the feedback, it's greatly appreciated!